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Game info
Amiga

Mortal Kombat II

Mortal Kombat II
GenreFighting
DeveloperProbe
PublisherAcclaim
Released1994
Rating
Graphics:8.0
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Mortal Kombat II is the second instalment to the Mortal Kombat series, a triumph of design, playability, challenge and a great gory atmosphere. The game is considered one of the best arcade conversions ever developed for the home computers and consoles. It was released for a variety of platforms, like the Sega Mega Drive, Master System, Game Gear, SNES, Amiga and PC (DOS).
 
Review
Mortal Kombat IISTORY / GAMEPLAY
While the combatants in the original Shaolin Tournament (Mortal Kombat) wagered their lives upon their skills, in Shao Kahn's Outworld tournament the stakes have been raised. The tournament first tests a warrior's fighting skill by pitting him against each of the Earth warriors. Once a warrior has defeated the other combatants in the tournament, he then takes on the first of the Outworld's hosts, the demon Shang Tsung. Should the warrior defeat Tsung, the next opponent is the huge Kintaro, a half-human dragon that spawned Goro. Defeat Kintaro and you'll become powerful enough to face Shao Kahn, the supreme ruler of the Outworld. End his life and his rule and you'll achieve your objective and become the supreme Warrior in the Outworld realm!
There are 12 characters, each with different moves and skills. Each one has also a different type of special weapon, such spikes, spears, ice, fireballs, acid spit, flesh slicing etc. Fortunately, the game supports both one and two-button joysticks and to perform the many complex and varied moves, the two-button option is most favorable. The special moves aren't so easy that they can accessed every single time, but unlike Street Fighter 2, it's not just a matter of wiggling the stick and praying that a move is executed!
Mortal Kombat II looks and plays brilliant and it's as close as you're ever going to get to having a full-blown coin-op in your bedroom!

GRAPHICS / SOUND
The graphics are even better that the original Mortal Kombat, and it's packed with fatalities even worse than its predecessor. The digitised actors have been faithfully ported over from the Sega Megadrive version and look slightly better and a tad sharper than the sprites found in the original. Compared to the PC (DOS) version, the game here supports up to 32 colors on screen and all (nicely drawn) backdrops are static, while up to 256 colors running on VGA-based PCs with fully animated backdrops (as with the arcades original). The digitized frames that make up the fighters are so well animated, that became (along with its brutality) back a trademark for the Mortal Kombat series. In general, the Amiga version is as close as you've going to get to having a full-blown coin-op in your desk with an Amiga!

The sound is fine, although you'll not be impressed with the (rather) atmospheric music within the game. The sound effects on the other hand are fine, with plenty of sampled squelches, smacks and speech to keep you interested, although there isn't anything that you haven't heard in the previous Mortal Kombat incarnation.
 
Screenshots
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
 
Gameplay sample
 
Comparable platforms



224 colors
PC MS-DOS



27 colors
Commodore Amiga OCS/ECS
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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